![]() It was a great challenge for us but we believe we were up to it. Theoretically it's a great fit, because the things you do in Layers and Observer.īasia Kciuk: That was exactly one of our reasons, although I must admit, this time it's a little harder because in a corridor it's easy to predict what the player will be looking at, while in a forest, which is an open space, it's much more complicated. It turned out we actually knew each other from before - our companies - so we talked a lot and it organically happened.īasia Kciuk: With this upcoming anniversary it was a chance someone needed to take, and we decided it would be us. After Observer, we were searching for another project, an interesting IP, and at the same time Lionsgate was looking for a game company who can transition this Blair Witch cinematic universe to video games. Was it an idea you had? Did you know Lionsgate? How did it come about? When did your project begin and how did it come about? I heard it has been in development for two years. It's amazing because they just see the symbol, the totem, and they know what it's about. The Blair Witch Project trailer from too many years ago.Įveryone of a certain age seems to have a memory of Blair Witch-īasia Kciuk: The first movie was released 20 years ago!īasia Kciuk: People still remember it. Answers come from writer Basia Kciuk and team developer Maciej Głomb. Will Bloober interpret Blair Witch the way people want? There wasn't a lot to go on from E3, and our team there had no time to talk, so I called Bloober yesterday - now back at home in Krakow, Poland - to find out more. Bloober goes exactly for the kind of psychological horror Blair Witch is all about, and Layers of Fear and Observer are both deliciously bizarre and psychedelic, always turning sideways, rearranging what you perceive to be real - a formula which should work wonders in a Blair Witch forest.īut this time there are big expectations. Aaargh run for the hills!īut it makes 2019 a very good year for a Blair Witch video game, and as if by magic, one is on its way, announced at E3 on Microsoft's stage and made by Layers of Fear and Observer developer Bloober. ![]() Mind you, know what's even scarier? Buckle up: the Blair Witch Project is 20 years old this October. I will never forget that ending sequence (I don't want to spoil it even now), it's one of the scariest things I've seen in a film. A budget film with camcorder footage, behaving differently, scaring differently. People even thought the film was real, bought into the marketing hoax. The image of the girl, face half out of frame, beanie on, camera angled up her nose, crying and alone in the dark, was everywhere. Doesn't matter if you like the Blair Witch Project or even if you've seen it - you know what it is.
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